Here’s a snap of a game show visitor playing the Rocketbirds Reloaded! “PSN Preview Build” on the stereo 3D Screens at the Sony booths! The Taiwanese game show expects some 300,000 visitors and will run from the 18th to the 22nd of March, so if you’re in Taipei, you can still catch a peek of (and play) our game in progress!
January 20th, 2011 - Comments Off on Hardboiled Chicken spotted in BiteJacker!
Our friends at Secret Base released their game, “BiteJacker” at Mochigames today! It’s a Zombie Shooter, so lock and load and give it a whirl – and on day 14 Rocketbirds’ Hardboiled Chicken makes a cameo as an NPC – I love my Deagle! Die Zombie, Die!!!
Oh, so you don’t believe that’s Hardboiled (top-right character on the game screen)? You think I’m making this up? Well, here’s his card – enjoy!
“Helsing’s Fire”, Ratloop’s first iPhone game, is a finalist at this year’s Independent Games Festival for “Best Mobile Game”! The game also received honorable mentions for Excellence in Visual Art and Excellence in Design. Well done Keiko and Lucas! Erm, this means that Ratloop has been consistently creating finalist games at IGF for the past three years! I sure hope we win something this year!
Here are some snaps from our trip to the Asia Game Show in Hong Kong (24th – 27th Dec) – the show saw over 400k visitors and Sony helped us get our 3D demo video on their 280 inch 3D LED screen! – and yes, “Rocketbirds: Reloaded!” will support 3D stereo technology! All of it was pretty surreal… somebody please pinch me!
I’m just going to start this blog… The other day I saw someone play “Malice for Quake” on YouTube, pretty much the first, published title that Lucas, James, Pete and I worked on, so I decided to kick off this blog with a blast from our past – thank you Marphy Black for your obscure FPS series!
Malice for Quake looks pretty dated now (1997), but it was pretty cool for its time and it won a bunch of awards, we were among the first to use machinema style cut scenes in our total conversion, hacking the .dem format, and I guess it was good enough for GT Interactive to publish it, together with Quake the next year in their Quake Resurrection Pack. We really were young back then and it’s funny hearing our in-game voices again (ah brings back memories)… so here’s that Malice clip in all its self-indulgent indie glory!