Archive for the 'Ratloop' Category

Interview: Road to the IGF: Helsing’s Fire
Tuesday, February 8th, 2011

Leading up to the 2011 Independent Games Festival, read the interview with creator Lucas Pope on ‘Helsing’s Fire‘ over at Gamasutra / IndieGames! We’re all rootin’ for you Keiko and Lucas!

Helsing’s Fire is an IGF Finalist!
Monday, January 3rd, 2011

“Helsing’s Fire”, Ratloop’s first iPhone game, is a finalist at this year’s Independent Games Festival for “Best Mobile Game”! The game also received honorable mentions for Excellence in Visual Art and Excellence in Design. Well done Keiko and Lucas! Erm, this means that Ratloop has been consistently creating finalist games at IGF for the past three years! I sure hope we […]

Asia Game Show
Thursday, December 30th, 2010

Here are some snaps from our trip to the Asia Game Show in Hong Kong (24th – 27th Dec) – the show saw over 400k visitors and Sony helped us get our 3D demo video on their 280 inch 3D LED screen! – and yes, “Rocketbirds: Reloaded!” will support 3D stereo technology! All of it was pretty surreal… somebody please pinch me!

First Post
Wednesday, December 29th, 2010

I’m just going to start this blog… The other day I saw someone play “Malice for Quake” on YouTube, pretty much the first, published title that Lucas, James, Pete and I worked on, so I decided to kick off this blog with a blast from our past – thank you Marphy Black for your obscure FPS series! Malice for Quake looks pretty dated now (1997), but […]